Overall I am really happy with the work I have produced during this project. Hopefully I have fulfilled all the criteria’s for the brief, I Believe my map has stuck with the science fiction theme.
Overall I was really happy with the map I created during this project, I believe that I followed the science fiction brief very well and manage to create a nice science fiction based map and atmosphere using the tools provided in the Unreal engine. The things that I liked about my map is the overall design and areas to travel through, such as dividing my map up into three different areas, the middle area which was very large and enforced open combat where fire fights can break out little cover. As well as the other sides of the map where close quarters combat happens such as the alley ways and buildings, or maybe the walkways where you can gain a height advantage and use cover to help you avoid bullets from the enemy. As well as this I also liked the models I used from the content browser in my map, using Unreal I managed to find a lot of science fiction based models to use in the map, thus following the brief very well and being able to achieve this relatively easy. Another feature which I liked about my map was the use of the jump pad, using the jump pad is extremely sci fi, it’s just like in other science fiction games and films where the characters are able to jump from one thing to the other with the aid of things like jump pads. Lastly I also liked the textures I used for my map, I believe they really helped out in capturing a science fiction atmosphere and mood, without the textures I don’t think the map would have the same mood or atmosphere. Even though I enjoyed a lot of things about my map, there are also things I would have liked to change if I had the chance to again. One of these is the objects used in the buildings, the objects I used in the buildings were used several times, I believe that if I had a better understanding of using Maya I should have maybe created my own models in that software, textured them and implement them in my map, this would have made the buildings seem less identical and would have looked much better for the map. Another thing which I would have liked to change about this map is also making the buildings more varied, such as implementing more floors in the buildings, or possible using better textures on the buildings to try and them even more science fiction based. Looking back on the buildings I wish I had found a better texture for them, maybe something with more metal on or something else, I’m not really sure however if I had the chance I would change them without a doubt. Along with this I would also like to implement more features like the jump pad, maybe if I had a designated door way in the map with a large area I would have liked to create a door which opens automatically, or maybe a lift to transport you to the top of the building and give the player a height advantage.
Obviously many things could be changed within the map however in the end I was pleased with the result. It was a nice experience making the map and I learned a few things here and there using the engine, something which will come in handy in the future if we ever use engines again. As stated before overall I am happy with the progress I made and personally I believe I followed the science fiction theme well.